This entry at Promit Roy's blog finally confirmes that any last hope of XNA should be left. This is, probably, better than nothing, however it was almost obvious with release of Windows 8 SDK with DirectX merged into it. Yet they gained some little respect at least from that point. This is, probably, the only point from which respect can be given.
First they they should say that earlier. Second, they should not drop XNA at all. Despite some negative aspects XNA was extremly intuitive and easy to work with. It was a huge success, enormous attention from developers of wide range of expecience, from novice to professionals. Terraria was written in XNA, a 1.5+ million sells title. They don't need even to add support for WinRT. Just a mere bugfixing, support and Visual Studio 2012 integration.
Enough rant. The question is, should you continue to use XNA? It, of course, depends. If you amateur or just started to learn game programming, it doesn't really matter, you can safely continue to write your first games. However, you can try to port your game to MonoGame to be ready for Windows 8. Last option is also to consider for writing your first more or less serious game, which, most probably you want it to evolve and live in future. Professionals can decide for thenselves I guess, but I guess XNA is no longer a valid option for pro game development.
Jan 31, 2013
Dec 24, 2012
jQuery "No Transport" error solution
If you get a "No Transport" error then making AJAX request using jQuery in Internet Explorer, then solution is as simple as adding:
$.support.cors = true;before making your calls to
$.ajax(...)For some other possible options take a look here.
Dec 21, 2012
Console isn't a box that run games
An interesting article called Why Xbox failed in Japan is worth reading despite it's pretty long.
Not only it describes Japan game market specifics, it's also pretty much shows that console market is very different from a PC, and a console is not just a computer which can run only games. Also it reveals much of "behind the scene" activity in console game development, some info on popular studios which are dedicated themselves to console game market - just as I said, it's worth reading for anyone interested in games and games market.
P.S. BTW, I think this article pretty much fails in answering it's main question, a lot of 'in American/Japanese way' references doesn't always mean a lot, really. But, still it's an excellent overview article.
Not only it describes Japan game market specifics, it's also pretty much shows that console market is very different from a PC, and a console is not just a computer which can run only games. Also it reveals much of "behind the scene" activity in console game development, some info on popular studios which are dedicated themselves to console game market - just as I said, it's worth reading for anyone interested in games and games market.
P.S. BTW, I think this article pretty much fails in answering it's main question, a lot of 'in American/Japanese way' references doesn't always mean a lot, really. But, still it's an excellent overview article.
Dec 18, 2012
Why OUYA can be a failure
I was actually pretty excited then I first saw and read the concept of an OUYA. An open game console, isn't that great? But recently I've discovered some thing that missed somehow from me, but I think it's rather important:

This is a serious statement. All OUYA games will be a free-to-play. And most of free-to-play games are simple money-making machines, the legitimate rest are basically using "try before you buy" (shareware) or subscription model.
Serious gamers don't like free-to-play model at all. While it's still possible sell a game in more or less "standard" model in OUYA (as I guess), I think it's rather confusing that free-to-play model is enforced by a console which considered to be a most open game console ever? Absolute nonsense!
As a side effect this type of restriction is actually encourages and attract game developers who are specialized in free-to-play games, thus making a OUYA game marked flooded with "bad" games, which will prevent some "real" games in gaining popularity.
I think OUYA should remove this absurd limitation, if they want to name their console a truly open system. Not only this will attract more developers to console, it's also good for a future reputation of OUYA. I personally will not buy OUYA until this limitation is removed from a system.

This is a serious statement. All OUYA games will be a free-to-play. And most of free-to-play games are simple money-making machines, the legitimate rest are basically using "try before you buy" (shareware) or subscription model.
Serious gamers don't like free-to-play model at all. While it's still possible sell a game in more or less "standard" model in OUYA (as I guess), I think it's rather confusing that free-to-play model is enforced by a console which considered to be a most open game console ever? Absolute nonsense!
As a side effect this type of restriction is actually encourages and attract game developers who are specialized in free-to-play games, thus making a OUYA game marked flooded with "bad" games, which will prevent some "real" games in gaining popularity.
I think OUYA should remove this absurd limitation, if they want to name their console a truly open system. Not only this will attract more developers to console, it's also good for a future reputation of OUYA. I personally will not buy OUYA until this limitation is removed from a system.
Dec 17, 2012
A great article on Free-to-play games
An excellent article about Free-to-play games. Go read it now.
As for my personal opinion, I agree with Andrew in a way that every customer always wants a bargain. That's why, for example, I always buy every HumbleBundle that is out. If I even don't like any of the games (that is never happened, BTW) I wouldn't be angry at all, since I got it almost for free. OTOH, I will never buy a free-to-play game, since I'm guaranteed to make a not-a-bargain deal, and that's not the only thing. This kind of games are naturally corrupted, like an arcade, to make money out of you. It feels kind of weird, and I just ignore it, since there is a lot of other games available.
I feel sorry for a little kids (and their parents), which are particularly naive and vulnerable to this kind of abuse. They don't realize what this is and sometimes spend lots of money for some 'crystals' in a game with their favorite cartoon heroes. I guess that's inevitable evil of games becoming a less art and more money making industry.
I don't think that it poses any real threat to gamers, eventually all who exploit this approach to much will suffer the consequences. The only sad part here is that talent is wasted driven by greed.
As for my personal opinion, I agree with Andrew in a way that every customer always wants a bargain. That's why, for example, I always buy every HumbleBundle that is out. If I even don't like any of the games (that is never happened, BTW) I wouldn't be angry at all, since I got it almost for free. OTOH, I will never buy a free-to-play game, since I'm guaranteed to make a not-a-bargain deal, and that's not the only thing. This kind of games are naturally corrupted, like an arcade, to make money out of you. It feels kind of weird, and I just ignore it, since there is a lot of other games available.
I feel sorry for a little kids (and their parents), which are particularly naive and vulnerable to this kind of abuse. They don't realize what this is and sometimes spend lots of money for some 'crystals' in a game with their favorite cartoon heroes. I guess that's inevitable evil of games becoming a less art and more money making industry.
I don't think that it poses any real threat to gamers, eventually all who exploit this approach to much will suffer the consequences. The only sad part here is that talent is wasted driven by greed.
Nov 28, 2012
One more exceptional blog
This guy articles are just awesome. I must read them all! As in introduction I personally recommend to read a this one.
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