The Conjurer project which was my little playground for something related to game development, but which ultimately become a failure, will now hold something quite more useful. It will be my personal XNA Framework utilities library. For now it contains a KeyboardManager class which helps to manage keyboard input handling.
As you can expect, main user of this project will be (and is) Digger.NET project.
Showing posts with label Conjurer. Show all posts
Showing posts with label Conjurer. Show all posts
Apr 2, 2012
Sep 1, 2011
Conjurer: crafting engine for a games
A small PR of my own open source project. Conjurer is a game crafting engine. It's relays on a Terraria game as a model for it's functional capabilities. I mean by that (since I'm not a native speaker and can produce gibberish sometimes), if you use this engine in your game all major tasks which are required to perform crafting can be performed by the engine. For example: can a specific item be created now? Answering this question requires checking if all of the requred items are available and all required conditions are met. Crafting not always result in an item. It also can be some new condition of the game. Other questions can include:
P.S. Terraria is a great game, you should absolutely try it.
- What items can be produced by a player with his current items?
- What items use this item as ingredient?
- Which ingredients are missing in players inventory for creating that item?
P.S. Terraria is a great game, you should absolutely try it.
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