Mar 30, 2012

Digger.NET in development, part 3

Well, project progress is good (considering how little free time I spend on it). I must admit that XNA is very convenient framework to work with, so some glory goes there. By now I've converted all graphics, and project Digger.Convert can be treated as accomplished.

Now I've switched to actual DiggerGame project. As I previously mentioned first part would be implementing ultra-simple text editor using game's bitmap font. As of now, I partially succeeded in that, it was somethat simplier then I thought. Oddly enough such simple procedure as reading text input in XNA can become very complicated. Nonetheless, here it comes, first screen of a my very first, big expectations XNA app:

The screen size is original 320x200 resolution. I've decided to work initially with it, and add scaling later (yet not decided how to do it right). It types all pressed keys in one row. That's all. It doesn't correctly process keys other then letters. But I'm excited like I've written some good game. That's what I like about programmig. Game programming excites even more, because you basically see the result of your work.

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